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EliteForce
4 Skins
Quake
18 Skins
Quake II
446 Skins
Quake3: Arena
326 Skins
Sin
4 Skins
Starsiege: Tribes
18 Skins
Unreal
6 Skins

Total Skin Count: 823

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Newest Skins
Skin Name Date
Damager Bio Haza... 4-24
Blue Mutated Sol... 12-21
Mercurius 9-8
Frosty 9-8
neptunius 9-8
genocide 8-30
Phantom 8-24
Rat Wep Fix 8-24
cybron 8-11
wib 8-11
maxwell 8-11
maxwell 8-11
wib 8-11
Stormy's persona... 8-11
zombied 8-11


Top Downloads
Skin Name Downloads
Nude Slash 47426
Ghost 16370
TanBikini 14507
Invisibility For... 12866
A Poltergeist! 11723
The "None" Skin 11551
Chaos 11298
Binary Code 11229
Bones Eternal 10927
B-Doll 10189
Spawn 9127
Dr Devil 8940
a1camo 8725
preditor 8155
awakener 7190






Welcome to TeleFragged Skins. Your source for any and all skins. What makes this skin site different from others you may ask? Well this page is completly dynamic and database controlled. Skins are auto-uploaded through the web, and are approved and added into the database the same day.

So take a look around, add your skins, and if you have any suggestions, comments or ideas please feel free to email me.

Saturday June 15, 2002
Hello. - 21:36:08
It's been awhile since an update around here, heh. Added several new skins that had been sitting in the queue for, oh, 2 years.

Updated By QuakeGod



Thursday October 19, 2000
Request - 09:12:50
If possible could someone write up some basic tutorial on how to create skins for Quake/Quake II and Quake3: Arena and email them to me. Thanks.

Updated By Marv



Monday September 11, 2000
Rewrite planned - 14:11:33
A long time in the coming but I have decided after my current project is complete which i am putting the finishing touchs on now. Place your comments here and I will take them ALL into thought.Thanks,

Updated By Marv




All trademarks used are properties of their respective owners Copyright © 1999, Marvin Malkowski Jr. All rights reserved. Skins are property of each individual author. For more guidelines on how you can use the skins, please contact the author personally

Many thanks to Shane Sherman(Fishman) for the initial codebase